![]() While I was able to find a decent groove, combat did feel stiff and dull, and taking on Phantom felt like much more of a chore than it did in my youth. ![]() ![]() Not having a decent dodge mechanic, double jump, or varied combat options also felt awkward at first but I soon found my rhythm again. It sits somewhere between the Resident Evil and God of War cameras, and this posed some serious and frustrating problems early on as I tried to navigate some areas – particular in combat. It gives it a cinematic feel, but I constantly found myself trying to turn the camera to no avail. Much like the early Resident Evil games, Devil May Cry has stationary cameras that change as Dante explores his surroundings. The immediate and prevalent feature of the game is the camera. While his smart-assed personality pops up right from the start, we won’t see his true potential as a wisecracking egotistical demon hunter for a few games. The first entry, simply titled Devil May Cry, was the first time Dante’s leather boots hit the pavement.
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